Nov 26, 2008, 10:06 PM // 22:06
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#1
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Ascalonian Squire
Join Date: Nov 2008
Location: Kentucky
Guild: Black Dragon Mercinaries [Merc]
Profession: P/
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Mesmers as Elementalists?
After viewing over all the classes, I think I've narrowed it down to 2 professions: Mesmer and Elementalist. Mesmer is probably my first choice, due to the flexibility in builds, and the diversity between PvE and PvP. Although I think Mesmer is the best pick in my situation, I still can't help but dream of the massive firepower that Elementalists have to offer. Would it be wise to make a Mesmer, and then swap to an Elementalist build whenever I need a change? Or would I fail miserably without the extra points from a headpiece and runes? I realize that Fast Casting would speed up the use of some of the skills, however does that make up for the pure demolition that a full Elementalist would be able to pull off? Also, I'd like to be able to use it in PvP (particularly Alliance Battles), as a full working Elementalist. So the big question here is; would I be able to play Mesmer as a first class, and still pull off being a legitimate nuker on the same character?
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Nov 26, 2008, 10:11 PM // 22:11
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#2
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Emo Goth Italics
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Elementalists don't deal "massive damage".
Mesmers will be the best choice if you're going to PvP, because currently they're being played over Elementalists because Fast Casting provides near uninterruptability.
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Nov 26, 2008, 10:27 PM // 22:27
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#3
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Elementalists barely deal "decent damage".
As for the rest, yes you can play nukers with mesmers. I wouldn't waste a profession like that, though; full time mesmers are always better in PvP.
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Nov 26, 2008, 10:53 PM // 22:53
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#4
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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elementalists deal fair amount of damage in NM but in HM there damage is tiny. mesmer on the other hand require a bit of know how in skills, but its versatile and there is a ele build using mesmers in PvP.
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Nov 26, 2008, 10:54 PM // 22:54
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#5
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Ascalonian Squire
Join Date: Nov 2008
Location: Kentucky
Guild: Black Dragon Mercinaries [Merc]
Profession: P/
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Oh, in no way would I play a full time Elementalist. I just want to be able to swap professions without changing characters, if that makes any sense. I just want to have a big change in the way I play, to keep me entertained.
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Nov 26, 2008, 11:00 PM // 23:00
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#6
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Frost Gate Guardian
Join Date: Jun 2006
Guild: Warriors of Factions [WOF]
Profession: E/Me
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although this takes your elite, [skill]signet of illusions[/skill] can make your mesmer a nuker. just go me/e and pack on skills like [skill]rodgorts invocation[/skill] or whatever you want to use element-wise and nuke away. notice though, that you will have to watch energy closely because of your smaller energy pool.
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Nov 26, 2008, 11:11 PM // 23:11
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#7
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Jungle Guide
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from that last post it sounds like you want to play a necro. the only profession that can do everything.
For PvP you should be using pvp characters, so you can make whatever you want, whenever you want. for PvE, mesmers suck... they offer no benefit over other primary professions in pve.
dont go by the game manual, they dont know what professions actually excell at:
mesmers beat interrupts (in PvP only)
eles provide alot of utility
necros do... everything
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Nov 26, 2008, 11:17 PM // 23:17
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#8
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Mesmers can't really go full elementalist due to poor Energy gain and the Elementalists' spells are high energy cost. However you can easily go hybrid (mainly inspiration skills to help with energy).
But Mesmers>Elementalists. They just need more time to get used to.
I say go with Mesmer, not enough of them as main characters in GW imo.
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Nov 26, 2008, 11:23 PM // 23:23
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#9
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Jungle Guide
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if you want to pve - go ele
if you want to pvp - make a pvp mesmer
problem solved
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Nov 26, 2008, 11:27 PM // 23:27
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#10
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Emo Goth Italics
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Quote:
Originally Posted by matsif
although this takes your elite, [skill]signet of illusions[/skill] can make your mesmer a nuker..
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I stopped reading your post here. What skills could you possibly be using for Signet of Illusions to be effective? Discounting PvE-only shit.
Earth Magics' skills require little to no attribution to be effective; only the skills you're going to be using for damage will require this attribution.
Water Magics' skils suffer the same thing. The only skill that requires decent attribution to be effective is Blurred Vision and maybe Steam. Deep Freeze is snare enough for PvE.
Fire Magic... just sucks outside of Tank 'N' Spank, which means it just sucks. You can easily run FC with this attribute if you really want it.
Air Magic... what are you going to run that requires attribution to be effective? You won't have the energy to effectively use Blinding Flash, and when you have Signet of Midnight available to you you shouldn't want that anyway, because SoM although pretty weak allows you to dump the blind almost anywhere by speccing to /N and using Plague Sending. Gale... why use in PvE when you can run Earth Shaker and be more effective; even on a caster... The damage skills just aren't good unless you're spamming them, in which case you'll need Elemental Attunement to do so.
Now, counting PvE skills this adds to the uselessness of Signet of Illusions. With the higher strength on PvE skills at certain levels of a title, it's even more useless compared to other skills. And if you're using your elite for like 4 extra damage I'm not even going to comment.
If you want a real elite, Visions of Regret, Mantra of Recovery, Lyssa's Aura (with bars you want to spam with), Echo, Expel Hexes (hex heavy areas) and Hex Eater Vortex (hex/enchant heavy areas) are all more effective. If you're not concerned about secondaries Assassins' Promise makes PvE skills even stronger as long as your team doesn't suck terribly. I would go on, but meh.
Quote:
Originally Posted by Azazel
Mesmers can't really go full elementalist due to poor Energy gain and the Elementalists' spells are high energy cost. However you can easily go hybrid (mainly inspiration skills to help with energy).
But Mesmers>Elementalists. They just need more time to get used to.
I say go with Mesmer, not enough of them as main characters in GW imo.
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Mesmers in PvE are easy. This > urface.
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Nov 26, 2008, 11:42 PM // 23:42
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#11
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Academy Page
Join Date: Dec 2006
Location: Somewhere in the bowels of Southern California.
Guild: Chosen Ventrilo [CV]
Profession: R/Mo
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As Me/E you will be able to take advantage of elementalist spells, but do not expect to be using the high energy high damage spells. Instead go for long recharge or spammable skills to take advantage of mesmer fast casting. lyssa's aura with a spammable skill set can be pretty effective. Also, the GVG meta currently uses Me/E with water magic for snaring.
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Nov 27, 2008, 12:04 AM // 00:04
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#12
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Wilds Pathfinder
Join Date: Aug 2008
Profession: E/
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And if you're using your elite for like 4 extra damage I'm not even going to comment.
I think the above comment ignores the original question and a later post, below.
Obviously the Elite isn't meant to give 4 damage. It can also take a zero attributed skill and with no attribute investment turn it into something usefull.
Do I use it, no.
Quote:
Originally Posted by LemonLame
Oh, in no way would I play a full time Elementalist. I just want to be able to swap professions without changing characters, if that makes any sense. I just want to have a big change in the way I play, to keep me entertained.
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Some folks just play to enjoy themselves. They don't have limitless time to invest but have lots of fun. Do you have fun? yes? good! Me to.
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Nov 27, 2008, 12:12 AM // 00:12
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#13
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Emo Goth Italics
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It appears you have only read the part of my post representing PvE-only skills. Tell me, what exactly are you going to use with that elite?
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Nov 27, 2008, 12:28 AM // 00:28
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#14
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Wilds Pathfinder
Join Date: Aug 2008
Profession: E/
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As said, I don't use it but...any spell the user chooses. If fire magic is the spell class it can, with no attribute investment be a 12 or whatever attribute
in Illusion is
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Nov 27, 2008, 04:03 AM // 04:03
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#15
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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I dont understand why people are saying mesmers dont have the same capabilities energy wise as eles, the only advantage i see is being able to go through many skills without running out, but a mesmer has alot more ability to manage their energy in the long run (Drain enchant, P-drain, Lyssa's Aura, Ether Phatom + Drain Delusions, GoLE are just a few) Although, youd might as well go ele primary, as unless your realy dying for a little extra energy from the runes in insp, you can put some points into insp as an ele anyway, going ele primary gives you the advantage of extra damage from runes, and a larger energy pool incase you screw up your e-management. And fast casting doesnt help in most situations when it comes to PvE anyway.
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Nov 27, 2008, 04:08 AM // 04:08
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#16
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Administrator
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Quote:
Originally Posted by Antares Ascending
I don't use it
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And the reason for this is because it's a bad skill? If you don't have a place for it, what's the point of recommending it to others?
__________________
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Nov 27, 2008, 04:11 AM // 04:11
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#17
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Emo Goth Italics
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^
GoLE is an Elementalist skill, although outside of an Ether Renewal Elementalist or maybe an Unsteady Ground Elementalist (+Stoning spam with that skill, Eles can manage energy effectively with Glow x skills), they're a big waste. Maybe a Mind Blaster can fit into this equation but I find ER to be more effective when it comes to spamming shit. It's true that a Mesmer does have energy management though.
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Nov 27, 2008, 04:38 AM // 04:38
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#18
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by -Lotus-
from that last post it sounds like you want to play a necro. the only profession that can do everything.
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This ^^^^^^^
Quote:
Originally Posted by -Lotus-
for PvE, mesmers suck... t
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Incorrect
[assassins [email protected]][Ether [email protected]][cry of [email protected]][arcane echo][[email protected]][energy [email protected]][finish [email protected]][mind [email protected]]Deadly arts 11... Inspiration 10+1+2... Fast casting 10+1
Last edited by daze; Nov 27, 2008 at 05:25 AM // 05:25..
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Nov 27, 2008, 05:02 AM // 05:02
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#19
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Emo Goth Italics
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Quote:
Originally Posted by daze
Incorrect
[cry of pain][assassins promise]
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If Mesmers didn't run out of energy commonly using an AP bar you'd be correct. Before you come up with the energy management skills keep in mind that that takes away your time hitting AP, CoP and Mind Wrack. Additional spells means additional time casting.
I'd take an Ele Crier. Oh, and single Criers often imply you'd do a better job bashing shit.
About the editted bar: How do you manage energy? Why do you have 4 PvE skills? Why are you using that horrible skill called Ether Nightmare over Mind Wrack when you're supposedly the only Crier? Questions, questions.
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Nov 27, 2008, 05:24 AM // 05:24
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#20
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Tyla
If Mesmers didn't run out of energy commonly using an AP bar you'd be correct. Before you come up with the energy management skills keep in mind that that takes away your time hitting AP, CoP and Mind Wrack. Additional spells means additional time casting.
I'd take an Ele Crier. Oh, and single Criers often imply you'd do a better job bashing shit.
About the editted bar: How do you manage energy? Why do you have 4 PvE skills? Why are you using that horrible skill called Ether Nightmare over Mind Wrack when you're supposedly the only Crier? Questions, questions.
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Cast [channeling]
Cast your mesmer hex or hexes.
Cast AP
Cry the mob until your target dies (and your target WILL die first)
then just click [assassins promise][finish him] to clean up (each kill makes your blue bar go up)
[energy tap] when needed. (9 free energy every AP kill)
Last edited by daze; Nov 27, 2008 at 05:37 AM // 05:37..
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